PerfectItemManager
The most powerful item management tool for Hytale servers. Override stats, crafting recipes, quality, drop rules, and now roll per-instance tiers with random affixes on weapons and armor -- Common to Legendary, with colored borders and styled tooltips.
| Version | 1.9.2 |
|---|---|
| Platform | Hytale Server Plugin (2026-03-26 or newer) |
| Languages | EN, FR, ES, IT, DE, PT |
| Dependencies | None (DynamicTooltipsLib is shaded in) |
Installation
- Drop
PerfectItemManager-1.9.2.jarinUserData/Mods/ - Start the server
- Use
/itemmanagerto open the Landing page
Tier System (new in v1.9)
Every weapon and armor can roll a tier at drop / pickup / craft. Each rolled instance carries:
- A colored slot border from the tier (Common → Legendary visual progression)
- A damage multiplier applied at combat time
- A pool of random affixes with min/max ranges shown in the tooltip
- A styled per-stack tooltip with section headers, colored bullets, and roll-range hints
Enable on any item via /itemmanager tier <itemId> enable (auto-detects weapon vs armor for default affix pool), then configure via the in-game Tier Config UI (probability per tier, damage multiplier, min/max affixes, affix pool with editable min/max values).
Test rolls with /itemmanager tier <itemId> give -- each call produces a fresh random instance.
Affixes
Weapon affixes (offensive)
| Affix | Effect |
|---|---|
| Damage Boost | Additive % bonus damage on every hit (multiple instances stack additively) |
| Critical Chance | % chance to land a critical hit (stacks additively, capped at 100%) |
| Critical Damage | Damage multiplier applied on a successful crit |
| Lifesteal | Heal a % of damage dealt (tooltip only in v1.9.2, hook coming) |
| Predator | Bonus damage multiplier against low-HP targets |
| Speed Boost | Movement speed bonus (tooltip only in v1.9.2) |
| Knockback Bonus | Increases knockback dealt |
Armor affixes (defensive)
| Affix | Effect |
|---|---|
| Damage Reduction | Reduces incoming damage (capped at 80% combined across all armor pieces) |
| Health Bonus | Flat bonus to max HP, applied via a stat modifier on equip |
| Thorns | Reflects a % of incoming damage back to the attacker |
| Knockback Resistance | Reduces incoming knockback velocity |
| Regeneration | +X HP/s -- a 1Hz tick heals the player while armor is equipped |
Common affix
| Affix | Effect |
|---|---|
| Durability Bonus | Bumps the rolled item's max durability by X% (applied at roll time) |
Damage Variance (new in v1.9)
Per-item slider (0-100%) that drives Hytale's native randomPercentageModifier. Each hit deals ±X% random damage spread. Set it from the Stats tab → Damage Substats section.
Per-Attack Damage editor (new in v1.9)
Override individual attacks of any weapon independently. A sword exposes Stab / Thrust / Swing Down / Swing Down Left/Right / Signature attacks, and you can set distinct damage values for each.
Open via /itemmanager perattack <itemId> or the EDIT… button in the Stats tab's Damage Substats section.
Other Features
- Item Stats Override -- Modify damage, durability, armor, attack speed, knockback, armor toughness
- Crafting Override -- Change or remove crafting recipes; control which benches can craft what
- Quality Override -- Set custom quality levels per item
- Block Drop Rules -- Customize what drops when any block is broken
- Entity Drop Rules -- Customize what any mob drops on death
- Restrictions -- Block use, drop, equip or place of items, with optional per-permission gating
- Weapon Tooltips -- Display damage values in tooltips (toggleable). Layers cleanly with the per-instance tier tooltip.
- Bulk Edit & Global Overrides -- Apply changes to multiple items, set global multipliers
- Item Creator -- Coming in v1.9.3 -- clone an item, set new ID/name/stats/quality/icon and ship it in your asset pack
Commands
| Command | Description |
|---|---|
/itemmanager | Open the Landing page (Item Manager / Drop Manager / Item Creator) |
/itemmanager drops | Open the drop rules UI |
/itemmanager tier <itemId> enable | Enable tier rolls on an item (auto-detects weapon vs armor for defaults) |
/itemmanager tier <itemId> disable | Disable tier rolls |
/itemmanager tier <itemId> info | Print the current tier config |
/itemmanager tier <itemId> give | Give one freshly rolled instance of the item |
/itemmanager tier <itemId> menu | Open the Tier Config editor |
/itemmanager perattack <itemId> | Open the per-attack damage editor |
/itemmanager reload | Reload all overrides from disk |
/itemmanager setlang <code> | Set language (EN, FR, ES, IT, DE, PT) |
/itemmanager help | Display help |
Permissions
| Permission | Description |
|---|---|
perfectitemmanager.command | Base access to the command |
perfectitemmanager.admin | Reload, setlang, tier config |
perfectitemmanager.menu | Access the UI |
perfectitemmanager.menu.stats | Edit item stats and per-attack damage |
perfectitemmanager.menu.crafts | Edit crafting overrides |
perfectitemmanager.menu.quality | Edit quality overrides |
perfectitemmanager.menu.drops | Edit drop rules |
perfectitemmanager.menu.global | Global overrides and multipliers |
perfectitemmanager.menu.bulk | Bulk edit mode |
Configuration
{"lang": "EN", "weaponTooltips": true}
Override data lives in UserData/Saves/<world>/mods/KatsuyaTV_PerfectItemManager/ as JSON, plus per-instance rolled tiers stored as BSON metadata on each ItemStack (survives restart).
Credits
Per-instance tooltip and visual override system integrated and adapted from DynamicTooltipsLib by MineAndCraft (CurseForge id 1459711). Source is shaded -- no external dependency required.
FAQ
Changes don't appear in-game?
Use /itemmanager reload. Some changes (asset reloads) may require a server restart.
Can I override vanilla items?
Yes, any item in the game can be overridden.
Why does my item not roll a tier?
Tier rolls only apply to weapons and armor by default. Make sure the item override exists and the tier config is enabled. Items already in inventories don't re-roll -- use /itemmanager tier <itemId> give to test with a fresh instance.
Do rolled tiers persist across restarts?
Yes. Each item's rolled tier is stored in BSON metadata on the ItemStack itself, so it survives drops, container moves, server restarts, and world transfers.
Can multiple Critical Chance affixes stack?
Yes -- as of v1.9.2 they stack additively (capped at 100%). Same for Damage Boost.